Lance Weiler

How Much Interactivity Do We Really Need?

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When I ask people about cinema, technology, or Internet TV, I hear a lot of references to the possibilities of viewers’ interactivity. I’ve met creators and tech enthusiasts who told me with sparkling eyes that now they can truly interact with their viewers. They can even let viewers decide what will happen next!

Well, open and honest, I don’t want to affect the plot. Not at all.

I watch TV, films, and Internet TV in order to be entertained. I want someone to create a world for me – a believable world that I can relate to. I have no problem with different ways that creators increase my involvement with what I see on screen. Great soundtrack, as well as less conservative methods to create a world, are fine by me.

But, please, don’t ask me to decide what the character will do next. Don’t ask me to decide if it will turn right or left. Not only it doesn’t increase my involvement, it reduces my suspension of disbelief.

Having said that, there are many ways that technology can make me live the story I see on the screen. Check out Lance Weiler work in this field – fascinating and innovative ideas come to life in his creation, surrounding viewers with multi-layered experience.

Letting me decide how the plot will evolve is feasible. I just don’t believe it is needed.

How do YOU feel about the idea of viewers’ controlled plot?

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Monday Morning Short Link-o-rama

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Some of the more interesting links on the web today:

– Om Malik has an interesting view on the grim future of stand-alone boxes in the living room – have to agree with him on that.

Newteevee published a short article about cool new P2P devices.

– Lance Weiler discuss his “lesson learned” from an interactive screening of his movie Head Trauma.

– My friend Tsahi send me an excellent legal guide for bloggers.

Video Games/Story MashUp

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Recently I wrote a post about the importance of a good story, mentioning the amazing book by Robert Mckee with the same title.

Not long after that, Lance Weiler, an independent film producer, director and distributor, who directed movies such as Head Trauma and The Last Broadcast, published a great post about the relation between video games and movie scripts, discussing the same McKee book.

The post, written by M.Strange, and published at the Workbook Project blog, was a real eye opener, and simplified a lot of the concepts in the original book.

Here is a small example, comparing the idea of gradual increase in tension, with difficulty levels of Bosses in most video games:

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I wanted to write about Lance for some time, as he is a multidisciplinary person with strong understanding of the power of social networks and online promotion. The Workbook project, one of zillion websites, is a great source for DYI filmmaking and thought leadership.

Lance, if you are reading this post – drop me a line, I’d love to e-mail interview you for my humble blog!

Here’s the song from M.Strange first movie, “We Are The Strange“: